A collection of artwork, projects, articles and video relating to ATPL.
A peek inside a turbofan engine
Communicating the complexity and precision engineering hidden inside a modern jet engine.
Tapered roller bearings
In many applications tapered roller bearings are used in back-to-back pairs so that axial forces can be supported equally in either direction.
Airspace above the South West of the UK
Multiple classifications of controlled airspace visualised in three dimensions.
A windsock is used to maintain a visual indication of wind direction and strength and is typically located at the end of the runway.
Arrivals and departures at London Heathrow
Flight paths of aircraft taking off and landing at LHR during a two hour window.
North Atlantic High Level Airspace
Discover the six oceanic area control centres that make up the North Atlantic High Level Airspace.
Latitude and longitude visualised
Two models illustrated here serve as a useful reference indicating 10° latitude and longitude intervals on the Earth.
Realtime flight simulator
A preview of a custom flight simulator in action. Built with Unreal Engine 5 and based on resources launched at WATS 2022.
Inset airport runway lighting
A close-up look at a high intensity, bi-directional LED inset lighting.
Explore our planet on Earth Day
April 22 marks Earth Day. The global event raises awareness about the importance of protecting the planet.
Runway lighting environment testing
Ensuring an approach lighting setup works correctly by adding it to relevant scenery.
CAT III runway approach lighting 💡
Working on a physically plausible PAPI light animation.
Creating runway textures with Houdini
I'll be needing a lot of runway textures this year, so I built a small HDA in Houdini to help with the numbering.
Helicopter silhouette 🚨
3D content creation is endlessly fun.
The Cloud Book
Picked up a handy resource.
Head in the clouds
Creating a volumetric cloud visualisation using realtime fluid simulation tool EmberGen.
Working on a new iOS app
A whole new immersive learning experience is coming soon.
Really impressed with motion blur in Eevee 🚁
Today I've been testing Blender's Eeeve renderer on a first generation M1 Mac.