3D model content
A collection of artwork, projects, articles and video relating to 3D model.

Curating a 3D learning experience with Sketchfab collections
Making the most of Sketchfab functionality to effectively share 3D resources.

Reflecting on a brilliant adventure
If you've viewed, liked, or downloaded any of my work this year, it has been very much appreciated.

Alnico bar magnet models
Modelled in Houdini and textured with Substance Painter, these two bar magnets are available for download in USDZ format.

GPU accelerated cloth and rope simulations
Fast, stable and predictable simulations created with Cinema 4D's new unified dynamics solver.

Strictly Come Dancing takes flight with augmented reality
Pushing the limits of live television, Strictly's larger than life graphics take dancing to another level.

Rendering natural, sculpted, raw clay
A look development exercise to show off a new set of awesome 3D clay materials.

Airspace above the South West of the UK
Multiple classifications of controlled airspace visualised in three dimensions.

NanoVDB clouds in Unreal 5
Rendering a realistic representation of volumetric data within a realtime 3D environment can be challenging. A new plugin developed by Eidos-MontrΓ©al aims to make it easier with Unreal Engine 5.

An initial look at MetaHumans
This is Vivian, she is a H145 pilot, and a MetaHuman.

Unreal Engine 5: First look
With UE5 it is now faster and cheaper than ever to create high quality, cutting edge training resources.

Simulated engine failure
A simple helicopter engine failure simulation created with EmberGen, Cinema 4D and Octane Render.

Helicopter silhouette π¨
3D content creation is endlessly fun.

Grass roots environment
Landscape experiments created within Unreal Engine, using early access Megascans tree assets.

A quick look dev shot created with EmberGen and Octane
Realtime simulation, roughly one minute to render.

Working on a new iOS app
A whole new immersive learning experience is coming soon.

Really impressed with motion blur in Eevee π
Today I've been testing Blender's Eeeve renderer on a first generation M1 Mac.

Blender is pretty useful for technical drawings π
Testing out the new Line Art Modifer in Blender to create a technical drawing render.

Playing around with pyro in Karma XPU π₯
Although technically still considered an alpha release in Houdini 19, Karma XPU renderer offers significant speed improvements over the CPU only version.