Deep cuts microblog
Check out artwork, training videos, behind-the-scenes and more.
An initial look at MetaHumans
This is Vivian, she is a H145 pilot, and a MetaHuman.
Unreal Engine 5: First look
With UE5 it is now faster and cheaper than ever to create high quality, cutting edge training resources.
Runway lighting environment testing
Ensuring an approach lighting setup works correctly by adding it to relevant scenery.
CAT III runway approach lighting 💡
Working on a physically plausible PAPI light animation.
Creating runway textures with Houdini
I'll be needing a lot of runway textures this year, so I built a small HDA in Houdini to help with the numbering.
Helicopter silhouette 🚨
3D content creation is endlessly fun.
The Cloud Book
Picked up a handy resource.
A quick look dev shot created with EmberGen and Octane
Realtime simulation, roughly one minute to render.
Working on a new iOS app
A whole new immersive learning experience is coming soon.
Really impressed with motion blur in Eevee 🚁
Today I've been testing Blender's Eeeve renderer on a first generation M1 Mac.
Blender is pretty useful for technical drawings 🚁
Testing out the new Line Art Modifer in Blender to create a technical drawing render.
Playing around with pyro in Karma XPU 💥
Although technically still considered an alpha release in Houdini 19, Karma XPU renderer offers significant speed improvements over the CPU only version.
Winter break learning
Found time to learn a few new things over the break.
Visualising land surface temperature
Highlighting the average temperature of land, during the daytime in November.
Airports around the world
View the location of more than 7,000 airports spanning the globe.
Visualising the Earth's vegetation index
See how and where green leaf vegetation grows on planet Earth.